INTEGRATION OF COMPETITIVE GAMING PROGRAM ELEMENTS IN COMPUTER SCIENCE LESSONS

Authors

  • Nurkasym Arkabaev Osh State University

DOI:

https://doi.org/10.52754/16948610_2025_3_0_8%20

Keywords:

competitive gaming programs, computer science, teaching methodology, programming, educational platforms, gamification

Abstract

This article presents a study of the methodology for integrating competitive gaming program elements into computer science education. Special attention is paid to the analysis of modern educational platforms such as CodeWars, HackerRank, CodinGame, and Codingbat, and their potential in developing students' programming competencies. Based on comprehensive research, a methodology for the phased implementation of gaming elements into the educational process has been developed and tested, taking into account individual student characteristics and technical capabilities of educational institutions. The research results demonstrate a significant increase in students' motivation to study programming and improvement in their algorithmic thinking skills when using competitive elements. The developed methodological recommendations include practical aspects of organizing the educational process using gaming programs and can be applied to improve computer science teaching in schools.

References

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Published

2025-09-25

How to Cite

Arkabaev, N. (2025). INTEGRATION OF COMPETITIVE GAMING PROGRAM ELEMENTS IN COMPUTER SCIENCE LESSONS. Bulletin of Osh State University, (3), 114–125. https://doi.org/10.52754/16948610_2025_3_0_8