INTERACTIVE PRESENTATIONS AS A MEANS OF DRAWING ATTENTION TO THE LESSON

Authors

DOI:

https://doi.org/10.52754/16948742_2(5)_6-2024

Keywords:

quizzes, information and communication technologies, interactive exercises, game technologies, interactive presentations

Abstract

We all know that today young people are becoming interested in computer games, and their skills in playing computer games are beginning to take shape to a certain extent. Currently, there is an urgent need to develop a simple deep learning technology that is accessible to students. It is known that schoolchildren are very passionate about working with a computer and are prone to it. They are much more interested in interacting with a computer than with a teacher. Therefore, a wider introduction of information and communication technologies in the classroom is required at school, and the task is to create assignments using various websites and involve students in classes. The use of computer technology, an interactive whiteboard in modern classrooms, can increase the level of learning. To this end, the article describes how to create and use interactive exercises when teaching mathematics. The article focuses on platforms such as Quizziz, Pear Deck, and mentiemeter, with which you can develop and use interactive exercises.

References

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Published

2024-12-17

How to Cite

Zulpukarova, D., Jakypbekova, A., & Smanova, N. (2024). INTERACTIVE PRESENTATIONS AS A MEANS OF DRAWING ATTENTION TO THE LESSON. Journal of Osh State University. Pedagogy. Psychology, (2(5), 48–54. https://doi.org/10.52754/16948742_2(5)_6-2024

Issue

Section

THEORY AND METHODOLOGY OF EDUCATION AND UPBRINGING